The game also features a crafting system, allowing players to customize weapons through the upgrades. Players can use "Listen Mode" to locate enemies through a heightened sense of hearing and spatial awareness. The game is played from a third-person perspective players use firearms, improvised weapons, and stealth to defend against hostile humans and zombie-like creatures infected by a mutated strain of the Cordyceps fungus. The second takes place during the "Winter" chapter of The Last of Us and focuses on Ellie's attempts to scour an abandoned mall in Colorado for medical supplies to heal Joel, who was gravely injured in an ambush, while dealing with enemies and reminiscing about her time with Riley. Set in a post-apocalyptic world, the game switches between two stories: the first, set three weeks before the events of The Last of Us, follows Ellie as she spends time with her best friend Riley in an abandoned mall in Boston. It is a downloadable expansion pack to the 2013 game The Last of Us. But, as has been made pretty apparent time and time again in game development, things can change on a dime, and The Last of Us Part III could materialize.The Last of Us: Left Behind is a 2014 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It seems like big things are brewing at Naughty Dog and a part III isn't probably on the horizon. Likewise, as development began on the evolution of our Factions mode from The Last of Us Part 1, the vision of the team grew beyond an additional mode that could be included with our enormous single-player campaign."
![the last of us dlc ending the last of us dlc ending](https://i.ytimg.com/vi/YQcTZ-1S-30/maxresdefault.jpg)
As we’ve stated, the single-player campaign is far and away the most ambitious project Naughty Dog has ever undertaken. Apparently, that aspect of the game grew to an unprecedented scale.ĭruckmann had this to say: "We wanted to address multiplayer in The Last of Us Part 2. The multiplayer aspect did not feel tacky and was a completely fleshed-out and intricate game mode.Īs a result, fans had been expecting Factions to make a return in Part II.
![the last of us dlc ending the last of us dlc ending](https://i.ytimg.com/vi/Fkb1V-EJd5Q/maxresdefault.jpg)
In The Last of Us, the Factions multiplayer had unprecedented popularity and quickly became a fan-favorite. #TheLastofUsDay /dEycyibZw4- Naughty Dog September 22, 2020 And without that, there’d be no reason to do a “Part III.” But now that we’ve established certain characters and themes and processes, it felt like to justify making a “Part II,” we had to do something not that fans would be comfortable with, but do something that would match the emotional core we found in the first game. "With the first game, there were no expectations, and it was like we could do anything.
![the last of us dlc ending the last of us dlc ending](https://i.ytimg.com/vi/hoB14SSxePs/maxresdefault.jpg)
He explained how finding the right story and building on themes from the original, and staying true to the core was a monumental task and how it will be exponentially difficult for a sequel. While discussing the possibility of a sequel with IndieWire, he did his best to be as vague and danced around the possibility of a sequel. This is not the only time Druckmann had commented on this. In a podcast with Greg Miller from Kinda Funny Games, Neil Druckmann stated that there was currently no plan for a DLC for The Last of Us Part II akin to the original's Left Behind DLC. Neil Druckmann, game director and co-writer for The Last of Us Part II, has been rather upfront regarding a DLC for the game.