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Previously, metals, such as aluminum and steel, were mainly used to manufacture airborne pods but due to their higher weight and significant maintenance cost, the industry has started shifting towards composite materials. A sensor or camera lens must withstand at required atmosphere for clear image processing. The environment cooling system keeps the atmosphere cool inside the pod when it gets heated due to the fast processing of systems and high-speed aircraft, especially combat aircraft, at higher altitudes. The communication system offers the capability of clear and real-time communication between the aircraft and the base. Every component inside a pod has its importance, such as a data link system providing real-time data linking from air-to-air, air-to-ground, and air-to-water operations in different ranges where range depends upon a lot of factors, such as size and lenses of camera and sensors. All these components help an aircraft overcome the problems and difficulties, such as detecting, recognizing, and aiming a target in different ranges. In an airborne pod, there are many components including data link systems, sensors, radars, environment cooling systems, and modem assembly. For instance cameras, radars, and sensors could be equipped in the wings, fuselage, or the nose of the cockpit of an aircraft, whereas sensors, radars, and their components, could be used separately in some warfare helicopters, such as Apache and Black Hawk. Previously, systems and components of these pods were individually used in different sections of an aircraft. It is used to convert a normal aircraft into a warfare or surveillance aircraft. Thank god he is no longer managing a large team of people and he can just stay up enthusiastically until 2am in his apartment as he works remotely for a small studio.Airborne pods refer to an external pod structure that is designed to provide better aerial detection, recognition, identification, targeting, communication, data linking, and self-defensive capabilities to an aircraft. A schedule, I might add, that was devised around the idea that everyone in the studio would need to crunch like crazy to meet the initial deadline. Then his stories about how him and his art director would get into wrestling matches in the middle of the office over bugs, and how the whole office would gather around and hoot and holler about it.Īnd how does EA deal with him? Well, the promote him, of course! They are so pleased with him setting a good example for his team by staying in the office until 2am every night that they send him to another studio to basically make them all crunch like he does because they aren't meeting schedule. In the interview he is even asked what he would change about his past, and actually starts to say "Well, I wish I would have told people that they didn't have to brutally crunch all the time" and then WALKS IT BACK and laughs about it. In other words, if you're not there until 2am, you aren't "enthusiastic", and you are obviously not doing as good a job as the more enthusiastic team members. Not only that, but he thinks his insane work ethic with zero life balance is a sign of being "enthusiastic" about the game, and says he only likes working with other people who are just as "enthusiastic". He was also a manager of the design team, which in turn puts pressure on his subordinates to do the same. Loves to stay at the studio until 2am every night. He epitomizes everything wrong with the industry that has been perpetuated to the point where we are today: If you want to know why the game industry is an abusive and toxic environment, just listen to this Zach guy.